Monetization Trends in 2026: Gaming Publishers Prioritize Controlled Revenue Channels

09 October 2026
Direct, publisher-owned and managed approaches to ad sales are growing fast. Dexerto, Playgama, and Trapster show the way.
Dexerto's June 10 launch of Omnidex, a publisher-led supply-side platform (SSP), marks a shift away from the open-market, real-time bidding (RTB) model that has traditionally dominated programmatic gaming ad sales.
A curated network of over 600 publishers, Omnidex connects advertisers directly with gaming and entertainment properties through an in-house partnerships team. The result: a disclosed, vetted reach of 225 million monthly users.
"That's a more efficient, transparent monetization process compared to the black-box RTB bids," explains a Dexerto spokesperson. The proof is in the results: in its beta phase, Omnidex powered 68 delivered brand campaigns.
Crucially, Omnidex processes publisher-side first-party data from Dexerto's owned properties, offering a deeper intelligence layer atop the ad inventory. "This helps brands see the lucrative 'why' behind their media buys, not just the 'where'," the spokesperson adds.
The Omnidex launch comes as Dexerto has nearly tripled its direct sales business since early 2022, from 43 annual campaigns in 2023 to 82 in the first half of this year, half coming from video game clients.
"What we're seeing, and what Omnidex is built for, is a shift from publishers passively 'selling chunks of ad space' to actively working with brands to design and execute campaigns," the spokesperson continues.
Playgama's suite of publishing, monetization, and marketing/analytics tools for standalone HTML5 games represents another direct approach from a different corner of the gaming ecosystem.
More on this is available via official Betat site.
Playgama Wrap, its free, lookalike domain wrapper for HTML5 games, turns simple ports into branded sites with built-in ad servers and player analytics. With one snippet of tracking code, HTML5 game developers can run optimized ads across a player network that includes the web, mobile, and social channels.
"Standalone game sites are more about a branded or frictionless game experience, versus something optimized for an ad-supported mobile app store or a carve-out section of a publisher's broader site," says a Playgama representative.
Playgama Ad is the paid ad network tier into which Wrap sites are funneled. The handful of early adopters report delivery of millions of ad views per game, between a game client's existing player graph and Playgama's cross-promotion that benefits both the casual player enjoying an HTML5 bubble shooter and popular Twitch streamers with 10 million subs.
Game makers are going further with Trapster, a creator marketing platform launched October 1 that fully removes programmatic middlemen in favor of a negotiated CPM arrangement.
The system pairs more than 800 gaming creators with 250 developers' titles, with those creators paid per impression versus a fixed fee. Debut campaigns secured over 180 million views and 2.1 million game wishlists, with payouts topping $520,000 since the startup's first deal in March.
"Our success is driven by paying creators a fair rate and giving developers a frictionless, proven channel for publisher content and player acquisition," claims a Trapster executive.
For 2026, the trend is clear: open market RTB ads are giving way to tightly customized, direct deals between gaming creators, publishers, and brands. More lucrative, more stable for everyone.